Website powered by
Alexander Alza
Alexander Alza
Lead Artist at Bethesda Game Studios
Florida, United States

Summary

- Most recent work on Shattered Space - Starfield DLC, Starfield, Call of Duty: Modern Warfare, Destiny 2: Forsaken and God of War (2018).
- 19 published titles in 18 years for multiple platforms.
- Lead Environment Artist on 8 published titles.

My goals are simple: to be a good dad to my kids and husband to my wife. Next to that I want to take pride in making awesome art for amazing games. Ever since my NES I fell in love with video games and I aspire to be a part of teams that create games which leave an impact on people.

Skills

Environment ModelingEnvironment DesignProp ModelingProp DesignLightingTraditional ArtConcept ArtTexture BakingProblem SolvingDigital SculptingTexturingUV MappingLevel DesignLeadershipPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Mudbox
Mudbox
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Sculptris
Sculptris
Blender
Blender
Nomad Sculpt
Nomad Sculpt
Jira
Jira
Megascans
Megascans
Mixer
Mixer
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Shattered Space - Starfield DLC
    • Year
      2024
    • Role
      Lead Artist
    • Company
      Bethesda Game Studio
    • Video Game
      Starfield
    • Year
      2023
    • Role
      Senior Environment/City Artist
    • Company
      Bethesda Game Studio
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Senior Environment Artist
    • Company
      High Moon Studios
    • Video Game
      Destiny 2: Forsaken
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      High Moon Studios
    • Video Game
      God of War
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Sony Santa Monica Studio
    • Video Game
      Alone in the Dark: Illumination
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      n-Space
    • Video Game
      Sword Coast Legends
    • Year
      2015
    • Role
      Senior Environment Artist
    • Company
      n-Space
    • Mobile Game
      WWE 2K
    • Year
      2015
    • Role
      Lead Environment Artist
    • Company
      n-Space
    • Video Game
      Skylanders SWAP Force 3DS
    • Year
      2013
    • Role
      Lead Environment Artist
    • Company
      n-Space
    • Video Game
      Skylanders Giants 3DS
    • Year
      2012
    • Role
      Lead Environment Artist
    • Company
      n-Space
    • Video Game
      Heroes of Ruin
    • Year
      2012
    • Role
      Lead Environment Artist
    • Company
      n-Space
    • Video Game
      Call of Duty: Black Ops DS
    • Year
      2010
    • Role
      Lead Environment Artist
    • Company
      n-Space
    • Video Game
      James Bond 007: Blood Stone
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      n-Space
    • Video Game
      Call of Duty Modern Warfare Mobilized DS
    • Year
      2009
    • Role
      Lead Environment Artist
    • Company
      n-Space
    • Video Game
      Marvel Ultimate Alliance 2 DS
    • Year
      2009
    • Role
      Environment Artist
    • Company
      n-Space
    • Video Game
      Call of Duty World at War DS
    • Year
      2008
    • Role
      Environment Artist
    • Company
      n-Space
    • Video Game
      Hue Pixel Painter DS
    • Year
      2008
    • Role
      Environment Artist
    • Company
      n-Space
    • Video Game
      Star Wars The Force Unleashed DS
    • Year
      2008
    • Role
      Environment Artist
    • Company
      n-Space
    • Video Game
      Call of Duty 4 Modern Warfare DS
    • Year
      2007
    • Role
      Environment Artist
    • Company
      n-Space
    • Video Game
      Murder on the Orient Express PC
    • Year
      2007
    • Role
      Asset Artist
    • Company
      AWE Games

Experience

  • Lead Artist at Bethesda Game Studios
    Dallas
    January 2019 - Present

    I'm a Lead Artist at Bethesda Game Studios. I most recently worked on the Shattered Space Starfield DLC where I was responsible for a multi-disciplinary team with a goal to bring life and purpose to our worlds while also working on art and establishing pipelines.

    Prior to that I worked as a Senior Environment Artist on Starfield. I owned an entire city and was responsible not just for world building but was also trusted to introduce and implement ideas to further bring live and believability to my city. I had the autonomy to create assets as I saw fit to best take advantage of our time and budget. I also prototyped assets that would be sent to Outsourcing and did the entire cycle of modeling/UVing/texturing/material creation/collision creation/implementing into the engine as expected.

  • Senior Environment Artist at High Moon Studios
    Carlsbad, United States of America
    June 2017 - January 2019

    All things encompassing environment art throughout the entire production process. Worked with multiple game engines and software packages. Tutored other artists on new workflows.

  • Senior Environment Artist at Sony Santa Monica Studio
    Los Angeles, United States of America
    June 2016 - June 2017

    I was tasked with modeling, UV/texturing, creating materials, and placing assets in levels. Some of my original work was based off of concept art and some from individual reference gather. I also did set dressing using previously existing assets. Most of my work consisted of taking grey box levels with no art in them and bringing them to final quality keeping a fine balance between industry-leading visuals and console budgets.

  • Lead Environment Artist at n-SPACE
    Orlando, United States of America
    July 2006 - January 2016

    I was responsible for managing my team while working closely with the art director and designers. Meeting with other leads, giving feedback on outsourced assets, doing anything possible to ensure our deadlines and quality bars were met. When not doing my Lead duties you could find me, modeling, texturing, lighting, doing minor scripting and animating of props and levels.

  • Intern Asset Artist at AWE Games
    Weston, United States of America
    January 2006 - April 2006

    I was responsible for modeling and texturing numerous environment objects to be used in real time and renders.