- Currently working on AAA unannounced title.
- Most recent work on Call of Duty: Modern Warfare, Destiny 2: Forsaken and God of War (2018).
- 18 published titles in 14 years for multiple platforms.
- Lead Environment Artist on 7 published titles.
My goals are simple: to be a good dad to my kids and husband to my wife. Next to that I want to take pride in making awesome art for amazing games. Ever since my NES I fell in love with video games and I aspire to be a part of teams that create games which leave an impact on people.
I'm the Lead Environment Artist at Bethesda Game Studios working on undisclosed projects.
All things encompassing environment art throughout the entire production process. Worked with multiple game engines and software packages. Tutored other artists on new workflows.
I was tasked with modeling, UV/texturing, creating materials, and placing assets in levels. Some of my original work was based off of concept art and some from individual reference gather. I also did set dressing using previously existing assets. Most of my work consisted of taking grey box levels with no art in them and bringing them to final quality keeping a fine balance between industry-leading visuals and console budgets.
I was responsible for managing my team while working closely with the art director and designers. Meeting with other leads, giving feedback on outsourced assets, doing anything possible to ensure our deadlines and quality bars were met. When not doing my Lead duties you could find me, modeling, texturing, lighting, doing minor scripting and animating of props and levels.
I was responsible for modeling and texturing numerous environment objects to be used in real time and renders.