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Starfield - Akila City - Farmlands

I had the privilege of working on Akila City in Starfield. I took over the city in an earlier state and my directive was to take ownership, work in conjunction with multiple disciplines and bring the city to a final polished state while remaining performant.

As a Senior Environment Artist in Starfield I was responsible for unique asset creation, kit creation, texture/material/decal creation, preparing assets for outsourcing, some level design/redesign, terrain sculpting/painting, world building/set dressing/story-telling and everything in-between. I truly appreciated being trusted with the freedom to put my own ideas into Akila City to bring it to another level.

Of course making a game of this magnitude is a tremendous team effort and the final results you see are a collaboration of many passionate game devs, too many for me to name individually here unless they request it!

For starters though I need to thank:

Art Director - Istvan Pely
Cities Lead - Rafael Vargas
Bestest Producers - Maja Jevremovic and Eli Luna
Lead Lighting - Keith Beltramini
Material Artists - Maxime Goulet and Martin Pietras
Guru of all things - Cory Edwards
Landscaping - Matthew Csenar
Set dressing assistance - Michel Baillargeon
Art genius - LD Smith
Senior Designer and super nice guy - Ferret Baudoin, RIP bud!

Starfield - Akila City - Farmlands

Starfield - Akila City - Farmlands

Starfield - Akila City - Farmlands

Starfield - Akila City - Farmlands

Starfield - Akila City - Farmlands

Starfield - Akila City - Farmlands

Starfield - Akila City - Farmlands

Starfield - Akila City - Farmlands